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Pick a game with a bigger number of pay lines (or ways to win). Choose the games that pay all-ways (from left to right. Find a game with a high RTP percentage. Though RTP (Return to Player) is an expected payback counted after a long game. Set a proper bet. If you activate the Bonus or Extra.

I was bored and that can be a dangerous thing. Like doodling on the phone book while you are talking on the phone, I doodle code while answering questions on DIC. Yeah, it means I have no life and yes it means I was born a coder. During this little doodle I decided to make a slot machine. But not your standard slot machine per say, but one designed a little bit more like the real thing. Sure it could have been done a little more simpler and not even using a Wheel class at all, but what fun is that? In this entry I show the creation of a slot machine from a bit more of a mechanical aspect than a purely computerized one. It should provide a small sampling of classes and how they can represent real life machines. We cover it all right here on the Programming Underground!

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So as I have already said, this little project was just something to play around with. It turned out kinda nice, so I thought I would share it. But what did I mean about it being mechanical in nature? Well, if you have ever played a real slot machine, not the digital ones they have in casinos now, you would see a metal case with a series of wheels. Typically it would be three wheels with pictures on them. When you put your money in and pull the handle the wheels would be set into motion. They would spin and then the first wheel would stop, followed by the second and then the third. After they have all stopped, the winnings are determined and you are paid out in coinage or credits.

I thought, why not be a bit mechanical in this slot machine design and create the wheels as a class called “Wheel” and give it the ability to spin independently of the other wheels? Have the wheel keep track of which picture (or in our case number) is flying by and report the results to the actual slot machine class. I could have done this mechanism without the need of a wheel at all and instead load up an array and have it randomly pick a number from the wheel. Little slimmer, little more efficient but wouldn’t show much programming theory.

What do we gain by recreating these Wheel classes and spinning them independently? Well, you gain a slight bit of flexibility. Independently we are able to control the speed of the spinning if we wanted to, we are able to grasp the idea of the wheel as a concept in our mind and manipulate it. We could easily built in features like if the wheel lands on a certain number it will adjust itself. Like some slots in Vegas, if you land on lets say a rocket in the center line, the machine would see the rocket and correct the wheel to spin backwards 1 spot (in the direction of the rocket as if the rocket was controlling the wheel). We could spin one wheel one way and another wheel another. We could inherit from that wheel and create a specialized wheel that does a slew of new different behaviors. All encapsulated into one solid object making the actual Machine class oblivious to the trickery of the wheel itself… encapsulation at its finest!

The machine class we create will contain 3 pointers. Each to one of the wheels. The machine itself will be in charge of a few different tasks. Taking money, issuing and removing credits, determining when to spin, telling each of the wheels to spin and checking our winnings based on some chart we create. It has enough on its plate than worrying about the wheels and reading their values.

So lets start with our Wheel class and its declaration/implementation…

wheel.h

As you can see the wheel itself is not a difficult concept to envision. The bulk of the work is in the read() method. Here we simply read the values from our internal array of integers (the values on the wheel) and return those values as an array of the three integers… representing the visible column. This column will then be loaded into our 2-Dimensional Array back in the Machine class. The 2D array represents the view or screen by which the user sees the results. Remember that the user never gets to see the entire wheel. Only the 3 consecutive values on the face of the wheel.

Here is how it may look in the real world. We have our machine with the three wheels and our 2D array called “Screen” which acts as our viewing window. Each wheel will report its values and those values will be put into the screen…

Below is our machine class…

machine.h

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This looks like a lot of code but really it is not if you look at each function. Most of them are very very simple to understand. We have a spin method which essentially spins each of the wheels, reads their values back from the Wheel class into a pointer (representing each column), then they are loaded into the 2D array one column at a time (our view screen), printed for the user to see the results and lastly the winnings are checked. The checkwinnings() method determines which rows to check based on the amount of the bet. If they chose 1 line, it checks for winning combinations on the middle row only. If they choose 2 lines, it checks the middle and top lines, 3 line bet checks all three horizontal rows, 4 line bet checks the first diagonal as well and 5 line bet checks both diagonals in addition to the lines.

How does it check the lines? Well each line is given to the checkline() helper function which compares the 3 values of the line against an enumerated type of various symbols. Here we are just assigning a symbol against each numbered value to help the programmer determine which numbers correspond to which winning combos. For instance, luckyseven represents the number 3 in the enumeration. So if it runs across a line with 3 number 3s, then it knows it hit the grand jackpot and credits the player 1000. This method makes things easy because if we ever wanted to change the win patterns later, we could change the enum and checkline method to do so. We could also build in multiple types of symbols and even let the user choose what slot machine game they want to go by. It becomes very flexible and is a testament to great design!

Lastly we can put some tests together just to show some the various aspects of how this thing works and how the programmer can use the classes…

slotmachine.cpp

This simply inserts a 5 dollar bill and a coin for good luck. Then bets 5 lines and spins. Despite the outcome we go and bet five lines again and spin once more. Hopefully we win something this time around! But either way, those are the classes for you and I hope you like them. As always, all code here on the Programming Underground is in the public domain and free for the taking (just don’t cause a mess in isle 3, I am tired of running out there for cleanup). Thanks for stopping by and reading my blog. 🙂

Arcade Bomb is an online slot developed by Red Tiger Gaming. It is another slot which is based on a classic fruit machine theme. The theme is about a game being set up in the space with reel bombs with a number of bombs icons. There are 5 reels and 20 paylines in the slot. The arcade culture was quite famous in the nineties and it is getting popular these days again. You may get nostalgic if you are a 90s kid because almost all the famous games in the 90s were inspired from this culture. The minimum coin size is 0.01 and the maximum coin size is 25. Although there are no jackpots available there is a locked reel bonus feature waiting for you as well as 4 different types of bombs which can create a pattern that can help you win 1000 times your total stake. With these specifications, it is a game suitable for both the beginners as well as the high rollers. The reason behind this is that you can start betting with a small amount and you can get quite a big win which is the aim of every player.

Collect Some Wins

Arcade Bomb casino slot online is all about wins and entertainment. There are different symbols available which can help you create different winning patterns. The graphics are inspired by the old school games and the soundtrack is also quite related to the theme. You would see different icons including cherries, lemons, oranges, melons, bars, strawberries, bells, lucky 7 and bombs of 4 different types. The lucky 7 icon is a special one so we would like to talk more about it:

  • Lucky 7: This icon can provide you with the highest possible payout in the gameplay. You need to land 3 lucky 7s to get 100 coins, 4 lucky 7s to get 250 coins, and 5 lucky 7s to win 1,000 coins. You need to land these icons on the adjacent reels instead of the paylines.
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Apart from this special icon, there is a special feature available for every player. This is called the Locked Reel Bomb feature. Let’s talk about it in more detail:

  • Locked Reel Bomb Feature: This feature comes with each and every arcade bomb. Whenever you will spin the reels you will see a combination of coloured bomb icons landing on the reels. Each one of them will get locked after being dropped and there will be a timeframe mentioned on them after which they will explode and help you increase your winning.

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Suggestions to Win More

It is possible to play Arcade Bomb for real money or you can play it for free. It would be suggested to play it for free at the start if you are a beginner. You cannot win real money if you are not spending real money and the only advantage would be to get to know the gameplay. If you are a seasoned online gambler you should always play the paid version. There is no need of downloading any software as you can play Arcade Bomb slot machine online. It is available on multiple casinos online but you should always choose a casino which gives you more advantages as compared to its competitors. There are many casinos which provide bonus options and welcome packages, so make a wise choice.

Verdict

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Overall, Arcade Bomb is a fine slot machine which gives you a reasonable number of winning opportunities. The players can also enjoy it for free if they don’t want to spend their money in the start. There are not many special icons or special features involved but the ones available can help you win 1000 times your stake which is quite a huge offer. The RTP is 95%. If you are interested in classic fruit machines you should definitely try this one.